//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 BatchFloat[192];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   BatchFloat   c6     192
//

    vs_3_0
    def c0, 3, 1, 0, 0
				     def c200, 0.80, 0, 0.0625, 0
		  def c201, .83, .83, 0.0625, .83
     def c220, 0, 0, 0, 0
	 def c221, .55, 6, -.7, 5
	 def c222, 1, 2, 3, 4
	dcl_2d s0
    dcl_position v0
    dcl_blendindices v1
    dcl_texcoord4 o0
    dcl_position o1
    mad r0.x, v1.x, c0.x, c0.y
    mul r0.y, c0.x, v1.x
    frc r0.y, r0.y
    add r0.x, r0.x, -r0.y
    mad r0.y, v1.x, c0.x, -r0.y
    mova a0.xy, r0.yxzw
    dp4 r3.x, v0, c6[a0.y]
    dp4 r3.y, v0, c8[a0.x]
    mov o0, c6[a0.x]
    mov r3.zw, v0
						texldl r1, c200.z, s0
					mov r15.x, c250.w
					mov r10.x, c201.x
  	if_eq r15.x, c222.x
	mov r10.x, c201.x
	endif
	  	if_eq r15.x, c222.y
		mov r10.x, c201.y
	endif
	  	if_eq r15.x, c222.z
		mov r10.x, c201.w
	endif
	if_eq r3.w, c222.x
	 mul r1.x, r1.x, -r10.x
    add r3.x, r3.x, -r1.x
	endif
	mov o1, r3


// approximately 10 instruction slots used
 